The Anatomy of a Packaging Makeover
The brand: Star Wars Miniatures Game
The product: Collectable Miniatures Game Accessories
The customer: Core gamers and Star Wars fans
Our attitude: Be objective. Learn something.
Our approach: Ask questions. Assess the market.
Our goals: Make achievable targets to measure.
Our strategy: Choose tactics. Be unique.
The Star Wars brand manager requested a redesign of the Star Wars Miniatures packaging for a fresh look to introduce a full line of new products based on The Clone Wars animated series: boosters, a starter set, map packs, and a scenario pack. As a team, we needed to be open to ideas and suggestions for improvement.
Together with the brand manager and members of the sales team, we made market walks in the third and fourth quarters of 2007 to view the original packaging in a real-world environment. We considered placement, package condition, and visibility on the shelf against competitive products. We visited Target, Wal-Mart, Toys R Us, and core hobby stores.
Our goals for the new packaging included:
- Reduce size of package while maintaining visual space of illustrations and logos
- Consider unique packaging shapes to create distinction and drive visibility
- Improve readability and message hierarchy by placement and color choices
- Show more of the product contents on package.
- Consistency across multiple Star Wars Miniatures SKUs.
For inspiration, we explored beyond toys, games, and hobby items looking at anything that might stand out. We tossed ideas back and forth until we developed a concept that resonated with us. From there, Paul provided volume and scale information to Leon based on contents, factoring in our sustainable package goals (smaller package).
Leon used Freehand to create a die-line to scale. After creating several paper mock-ups and making adjustments to the die, we passed the information to our vendor for cost estimates and pack-out feasibility. While this was in process, Leon applied graphics to our preliminary design using Freehand, Illustrator, Photoshop, and InDesign. We presented these mock-ups to Lucas Licensing and our internal teams for concept approval.
The new booster pack design reduced materials and shipping by 20%. This design also translated successfully for all subsequent Star Wars Miniatures products.
Recognition: Star Wars Miniatures: The Clone Wars was announced as the best miniatures line at the 35th Annual Origins Awards in June 2009. The packaging illustrations for this series, by Terese Nielsen, were selected for Spectrum 15 and 16 as among the best in contemporary fantastic art. Star Wars Miniatures packaging makeover was featured in the September/October 2009 issue of Layers Magazine.
ABOUT THE DESIGN TEAM:
Leon Cortez, Senior Designer
After graduating cum laude from the University of Southern Colorado with a Bachelor of Science; Major in Art degree, Leon Cortez spent the next several years in the apparel industry designing T-shirts and graphics for Tyvek jackets. In 1998, he started at one of the top merchandising agencies on the West Coast as a Senior Designer for their Consumer Products Division designing toy packaging. Working for this fast-paced agency, Leon gained a lot of solid experience, which has allowed him to excel in his current position as Senior Designer for Wizards of the Coast since 2004.
“Working at a game company is a dream job. I get to work with a team of top designers, which keeps me learning and attaining new skills. The best part of my job is getting to play all day. I still enjoy being a graphic designer as much as I did fifteen years ago when I started.”
Paul Hebron, Art Director
Paul Hebron started working at Wizards in mid-2003 shortly after moving from Los Angeles. “I wanted greener grass and Seattle truly is the Emerald City. Sometimes I miss Los Angeles. There was something insanely comforting about being able to see the air I breathe and the challenge of successfully navigating a 15-mile route in less than an hour through midday traffic.”
In Los Angeles, Paul owned a design studio for nine years specializing in entertainment related design. His clients included Fox Entertainment, Paramount International, Saban, and Warner Brothers. Prior to establishing his studio, he was Director of Creative Services at Live Entertainment (which later became Artisan Entertainment and was purchased by Lionsgate). Since 2003, he has worked on Star Sisterz, a collectable charm game for girls; Code Name Kids Next Door Trading Card Game; the d20 Modern RPG books; and Star Wars Miniatures.








